
Welcome to
Chanel’s Blog
When Onboarding Feels Like a Chore and How I’d Fix It
This post explores why many onboarding flows feel exhausting and how to redesign them to feel helpful instead of overwhelming.
Designing Like a Researcher: What Sociology Taught Me About Asking the Right Questions
Explore how a background in sociology can sharpen your UX research mindset, helping you ask better questions and uncover richer insights.
Tiny UX Annoyances That Deserve a Rethink
Even the tiniest interaction can leave a lasting impression. In this post, I highlight the little things that bug users and how I’d approach them differently.
Designs from Other Companies: What I Would Do Instead
Looking at products we all know and love (or maybe tolerate), I share a few design critiques—and how I’d rethink them for clarity, empathy, or delight.
Working Without a Team: What I’ve Learned as a Solo Designer So Far
Being a solo designer has its challenges and rewards. Here’s what it’s taught me about structure, resourcefulness, and ownership.
When Feedback Hurts (and Why That’s a Good Thing)
Honest feedback can sting, but it’s often the turning point for better design. Here’s how I learned to embrace it.
The Tiny Details That Make Interfaces Feel Thoughtful
It’s the little things that make a design feel intuitive and human. Here’s how I think about micro-moments.
How I Explain Design Decisions to Non-Designers (Without Losing Them)
Good design needs good communication. This is how I bridge the gap between UX thinking and everyday language.
Inclusive Design Isn’t Optional—Here’s How I Approach It
Designing for everyone means designing beyond your own perspective. I share how language, cultural awareness, and lived experience influence my inclusive design process so no one gets left behind.
Why I Chose UI/UX Design After Studying Sociology
From studying social systems to designing digital ones, I reflect on how my sociology background helps me see user needs more clearly and how it led me to a career in UI/UX.
From Figma to Flow: How I Prototype and Test Ideas Quickly
Prototypes turn ideas into experiences. In this post, I walk through how I used mid- and high-fidelity prototypes in my Spotify project to test usability early and often, without getting stuck chasing perfection.
Designing with Empathy: Lessons from Teaching in Rural Taiwan
Before I designed interfaces, I taught English in a rural town with limited shared language. That experience taught me the power of visual clarity, patience, and empathy—all of which shape how I design today.
How I Map User Pain Points Without Jumping to Solutions
It’s easy to jump into solution mode. I talk about how I slow down, map real user frustrations, and use FigJam to find the patterns behind the pain points so my designs actually solve the right problems.
What User Interviews Taught Me That Personas Couldn’t
Personas are helpful but they only tell part of the story. In this post, I share how direct conversations with users at Foxconn revealed unexpected gaps and shaped a more grounded, human-centered design.